Syntaxe
HttpPost(context: DataModel, url: string, body?: string, contentTypeOrCompatibility?: string | number | boolean, headersOrContentType?: table | string, headers?: table): stringArguments
| Nom | Type | Description |
|---|---|---|
context | DataModel | Method-call self value. Use game:HttpPost(...) or game:HttpPostAsync(...). |
url | string | URL string to request. |
body? | string | Optional request body. Defaults to an empty string. |
contentTypeOrCompatibility? | string | number | boolean | Normally the content type string. A number uses legacy timeout mode, and a boolean uses legacy compression mode. |
headersOrContentType? | table | string | Optional headers table in the normal call shape, or optional content type string in legacy mode. |
headers? | table | Optional headers table used only in legacy mode. Keys and values must be strings without CR or LF. |
Retours
| Nom | Type | Description |
|---|---|---|
body | string | Response body string or request error string. |
Description
Performs a POST request for game:HttpPost(...) or game:HttpPostAsync(...) and returns the response body string or a request error string. The URL must pass Real's URL restrictions.
Appelle le avec 6 parametre(s): context, url, body, contentTypeOrCompatibility, headersOrContentType, headers. La table des arguments indique les valeurs requises et celles qui affinent le comportement.
Il renvoie body (string). Utilise la table des retours pour separer les valeurs reussies, les resultats nil et les erreurs recuperables.
Exemple
Run a DataModel-style POST request and return the response body string.
local body = game:HttpPost(
"https://example.com",
'{"hello":"world"}',
"application/json",
{ ["X-Example"] = "Real" }
)
print(body)