Syntax
RealSignal.Connect(signal: RealSignal, callback: (....any) -> ()): RealSignalConnectionArguments
| Name | Type | Description |
|---|---|---|
signal | RealSignal | Signal object returned by Signal.new. |
callback | (....any) -> () | Function called whenever the signal is fired while the connection remains connected. |
Returns
| Name | Type | Description |
|---|---|---|
connection | RealSignalConnection | Connection object with Disconnect. |
Description
Connects a callback to a RealSignal and returns a RealSignalConnection. The callback receives the arguments passed to Fire.
Call it with 2 parameter(s): signal, callback. The argument table explains which values are required and which ones only refine the behavior.
It returns connection (RealSignalConnection). Use the returns table to separate successful values from nil results and recoverable errors.
Example
Connect a callback and disconnect it when it is no longer needed.
local signal = Signal.new()
local connection = signal:Connect(function(value)
print(value)
end)
signal:Fire(1)
connection:Disconnect()Types
RealSignal
Signal object returned by Signal.new.
Connect (callback: (...any) -> ()) -> RealSignalConnection Adds a callback that runs when Fire is called.Once (callback: (...any) -> ()) -> RealSignalConnection Adds a callback that is disconnected before its first callback invocation.Wait () -> ...any Yields until Fire resumes the waiter with the fired values.Fire (...values: any) -> () Runs connected callbacks and resumes waiters with the provided values.RealSignalConnection
Connection object returned by RealSignal.Connect and RealSignal.Once.
Disconnect () -> () Disconnects the connection.